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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Game info
PC

Desert Strike

Desert Strike
GenreAction Shooter
DeveloperElectronic Arts
PublisherElectronic Arts
Released1992
Rating
Graphics:9.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Desert Strike: Return to the Gulf, is a great isometric action shoot 'em up that received a favorable response with several gaming magazines granting scores of over 90%. A unique scenario and gameplay, great visuals and sound make this game a hit! Desert Strike: Return To Gulf was released in 1992 for the Sega Genesis / Mega Drive and later ported on Commodore Amiga, PC (MS-DOS), Nintendo SNES and other major 8 / 16bit video-game consoles.
 
Review
Desert StrikeSTORY / GAMEPLAY
With a fiery blast from your Hellfire missiles you must annihilate a ruthless tyrant's military arsenal. This is a shoot 'em up in which you control an AH-64 Apache attack chopper. The game is less frantic than the classic shoot 'em ups, with the addition of greater strategic elements. The action takes place in an open, multi-directional scrolling levels viewed from an isometric perspective. Oh yes, you view the action from outside the helicopter, rather than from inside the cockpit. The levels consist of several missions which are based around the destruction of all enemy weapons and installations as well as rescuing hostages or prisoners of war. The Apache is armed with machine guns, Hydra rockets and the deadly Hellfire missiles. But beware: The more powerful the weapon, the fewer ammunition can be carried! If your ammunition gets too low (or out) you can replenish it by collecting ammo crates scattered around. Also the chopper can refuel by collecting fuel barrels. On the another hand, the enemy powers range from soldiers with small weapons to anti-aircraft missiles, tanks and armored cars. You should ALWAYS plan your routes carefully in order to maximize efficiency otherwise you may kill yourself either by running out of fuel or being hit many times by enemy fire (the armor reaches zero at this occasion).

GRAPHICS / SOUND
The graphics are marvelous! The game runs only in VGA graphics mode and the visuals are almost identical to the Amiga version with a few more colors mainly on the static loading screens and objects (such as buildings, frigates and so on). The terrains are greatly detailed with coastlines, airfields, sand-hills, barracks, rocket launcher stations andd more. Especially your AH-64 is greatly detailed and impressively animated! Note that the PC version runs faster and smoother, obviously due to its higher CPU-clock (the graphics are isometric). The PC version offers some nice sounds, featuring a nice intro tune and several sampled in-game sound effects (rotor engine, gun/missile firing etc)! Comparably, the Amiga version offers some extra sound effects like MIAs screaming "Help" and "Over here"!
 
Screenshots
  • Desert Strike
  • Desert Strike
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Gameplay sample
 
Comparable platforms



44 colors
PC MS-DOS



24 colors
Commodore Amiga OCS/ECS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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